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Now it covers every single cosmetic item in the game, even non-event stuff, and has dedicated pages for each event and character. Over the last year, the item tracker has gradually evolved with more and more creature comforts. That’s information that Blizzard keeps hidden from players, the better to spur them on to less strategic spending on loot boxes. A user going by the handle “ Js41637” converted the slick graphic design into a website allowing for interactive checklists, and added the most crucial feature: automatic tracking of how much each item costs in in-game currency, and how much it would cost to finish out the most recent event. It started off as a simple image checklist for players to keep locally, marking what they’d received and had yet to find from the semi-seasonal in-game events. And there's no guarantee that someone will want to buy what you're selling.The unofficial item tracker is a labor of love from a handful of players, mostly from the active Overwatch subreddit. Grinding a game just to earn new cards or reach a certain level is boring, just like playtesting. Unless you already have extra accounts or rare items sitting around, the time that you must spend to earn them makes it barely worth pursuing. While this form of gaming income requires less dedication than most of those mentioned above, it's still not perfect. Why It's Tough to Make Money Gaming This Way Maybe someone is lonely, wants a partner to group up with for an hour, and will pay for the privilege. There are other ways to get creative with this you might use sites like Fiverr to sell "gaming services" to people who are interested. Similarly, a player might pay you to rank up their account's skill rating if you're better at the game than them. Since you must reach a certain level to play Competitive matches, players who want to smurf might look to buy an account to save themselves time.
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For example, in Overwatch, the practice of using a "smurf" account (a secondary account that's ranked much lower than the player's actual skill level) is common. But when you factor in the amount of time you'll need to spend mastering the game and explaining every little aspect of it, you'll earn well below the minimum wage per hour. Most of these guides pay at least $200, which sounds great.
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Formatting skills are imperative, whether you're publishing ebooks or writing for the web.Īs one example, the GameFAQs "Bounty Program" rewards you with cash for being the first person to write a comprehensive walkthrough for a title. Guides need to be dense and comprehensive, but also entertaining and comprehensible. On top of that, you'll need strong writing skills. To set your guides apart, you'll need to offer more insight than others can provide, which means investing a ton of time and setting yourself up as an expert. To make any kind of money from it, you need to create guides for popular games-but the more popular the game, the more competition you'll run into. Why It's Challenging to Earn Money Through Gaming GuidesĪnyone can write a guide. The first two are often monetized with ads and/or donations, whereas the ebook route earns revenue through sales. You can take several routes for game guides, such as creating a website for written guides, uploading video guides to YouTube, or publishing guides as ebooks.